Mark J. Kilgard is a Principal System Software Engineer and an NVIDIA Distinguished Inventor based in Austin, Texas. Mark researches new user experiences based on vector graphics, virtual reality, and web browser rendering. Mark co-authored “The Cg Tutorial” and authored the book “Programming OpenGL for the X Window System” and implemented thr popular OpenGL Utility Toolkit (GLUT) for developing portable OpenGL examples and demos. Prior to NVIDIA, Mark worked at Silicon Graphics.
Mark graduated Rice University (Wiess ’91) majoring in both Computer Science and Mathematical Sciences (now Computational And Applied Mathematics).